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1111387435854

Battlefield 3

Multiplay :: LOC Fun House!

199.21.113.42:19567

 

That's right folks, LoC has their own Battlefield 3 server.  Please take some time and check it out.  We currently have about 10-12 people that play on a day to day basis, but have no fear this isn't meant to replace SWToR.  We are still raiding Tuesday and Sunday nights.  I will say the last few weeks have been fairly quiet on the SWToR front but that was due to world events and people wanting to let the patch changes settle down.

 

I would also like to take this time to point out the new link at the top.  It's for paypal.  As you can all guess, TeamSpeak, game servers, and our webpage all cost money.  For a while that money has been coming from our two founders, Resp and DoubleA.  Each month they were paying about $20-60 (depending on game servers), but now we have a donation page setup.  I encourage each of you to give a couple of dollars to help support our ever growing guild.  If you have any questions please contact Resp or DoubleA and they can give you more information.

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stormtrooper-500-3

Get your game faces on people.  The "1.2 patch to save SW:ToR" is finally out.  Have a seat and start reading. 

 

Game Update 1.2 - Legacy

4/12/2012

The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force - Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…

Game Update 1.2 - Legacy introduces exciting new content and features for all Star Wars™: The Old Republic™ players. Dig deeper into your personal Star Wars saga with the expanded Legacy system! Construct your family tree and unlock new rewards, abilities, and perks for all the characters in your Legacy as you advance your characters.

Visit the Black Hole area on Corellia to complete new level 50 daily missions, experience the finale of the Rakghoul outbreak storyline in the Lost Island Flashpoint, and get ready to challenge the mercenary warlord Kephess and his deadly allies for control of Denova's critical resources in the all-new Operation: Explosive Conflict. You'll also have the chance to face off against your foes or participate in a same-faction training mission in the all-new Novare Coast Warzone, a 3-point domination battle!

Game Update 1.2 brings even more new features to Star Wars: The Old Republic. UI Customization has been added to the game! Detach, move, resize, and arrange UI elements to suit your personal playstyle in the new Interface Editor. Guild Banks are also available - store and share resources with your guild! Additions and changes have been made to Crew Skills, classes, and more - read the full patch notes to discover all the changes!

Highlights

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Gormak Lands region on Voss.

General

  • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.
  • In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.
  • A new preference, "Character Texture Atlasing," is now available. Enabling this option increases the texture quality used when rendering character models.
  • A new "Customize" option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.
  • A new preference, "Awareness Radius," allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.
  • On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
  • The Sprint ability is now available at level 1.

    General Bug Fixes

    • Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.
    • Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.
    • Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.
    • Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.
    • Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.
    • Dark side appearance, if enabled, now appears correctly at character selection.

Classes and Combat

Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.

These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.

Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters' skills as they see fit with the new changes in mind. As a reminder, players can reset any character's skill points in the Combat area on their faction's fleet for free once per week (additional respecs cost credits).

Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.

    General

    • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
    • Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
    • "Rest" abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
    • The movement visualization when observing players with lower performance has been improved.
    • Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.
    • In-combat revival abilities (like Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.
    • Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).
    • Several areas throughout the game that have had line of sight-related problems ("cannot see target") have been corrected.
    • An issue that could prevent dual wield visual effects from playing correctly has been fixed.
    • Players are now briefly stunned if they are dismounted forcibly from damage (instead of playing a fall animation).
    • Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.
    • Corrected an issue that could cause players to appear to continue to be dead after being revived.
    • The diminishing return formula for several stats (including expertise) has been adjusted.
    • Special abilities for several classes have been updated to emit light based on their actual weapon color crystal rather.
    • Minimum and maximum damage ranges now display correctly on the character sheet for all classes.
    • Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
    • Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
    • Corrected an issue that could cause ability countdown timers displayed on the hotbar to become stuck.

    Combat Log

    • Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new "Combat Logging" section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
    • The "Combat Logging" section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars - The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.

    Jedi Knight

      General
      • Awe no longer costs Focus to activate.
      • Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
      • Force Kick no longer costs Focus to activate.
      • Force Leap now places a "root" visual effect on the affected target.
      • Master Strike can no longer be interrupted, and its damage has been increased by approximately 15%.
      Sentinel
      • Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.
      • Crippling Throw's "Trauma" effect can no longer be cleansed.
      • Force Camouflage now additionally reduces all damage taken by 50% while active.
      • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
      • Transcendence now affects all Operation Group members.
      • Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.
        Watchman
        • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
        • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
        • Inflammation now applies a 50% movement speed reduction (up from 30%).
        • Valor is now located in Tier 1 of the skill tree and has replaced Quick Recovery.
        Combat
        • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
        • Ataru Form now correctly triggers when fighting very large targets.
        • Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.
        • Temperance has been replaced by Stagger, which increases Force Leap's immobilize effect.
        Focus (Sentinel)
        • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
        • Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
        • Gravity now specifically affects Leg Slash and Force Exhaustion.
        • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.
        • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
        • Singularity's buff effects now last 20 seconds (up from 15).
        • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
        • Unwavering Focus has been removed from the game.
        • Zealous Leap now immobilizes the target for 1 second.
        • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.
      Guardian
      • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
      • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.
        Vigilance
        • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian's damage reduction while Focused Defense is active.
        • Single Saber Mastery is no longer restricted to certain stances.
        • Stagger is now located in Tier 1 of the Vigilance skill tree.
        • Sundering Throw is a new Tier 6 skill that replaces Protector.
        • Zen Strike now generates 2 points of Focus when it is triggered.
        Defense
        • Blade Barrier is now located in Tier 4 of the skill tree.
        • Blade Storm no longer consumes stacks of Courage while the "Momentum" buff is active.
        • Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
        • Dust Storm is now a 3-point skill that provides the same overall effect.
        • Guardian Slash now generates 50% additional threat.
        • Momentum is now a 2-point skill that provides the same overall effect.
        • Pacification is now a 1-point skill with a slightly reduced overall effect.
        • Shield Specialization is now located in Tier 5 of the skill tree.
        • Stasis Mastery is now located in Tier 4 of the skill tree.
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