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03 Feb 2012 - Patch 1.1.2
Ahhh it's been a wonderful day here at LoC HQ. Constant 8 mans and tons of gear to be had. It's almost like Christmas, again. We would just like to take the time to say thank you for all of your hard work and guild dedication over the last two months. We've laughed and cried… cried more than laughed but who's counting. Anyway, keep up the great work! I know, I know… You've been asking, "Where's the news?!" I've been pretty busy so I haven't been able to keep up as well as I would've liked, but that's real life for a news editor. So without further ado here is what I've found. Some minor adjustments to classes, though Sith Inquisitor's may want to take a look below as you have a some major changes. It also, looks like Biochem is taking another hit. Biochem unique Rakata stims and adrenals have been reduced in power and are now equivalent to their Energized counterparts. To balance this, Energized and Exotech stims and adrenals are no longer bound to Biochemists. Yay! They can now be sold/transferred to other players. Our Biochem's better make some money while the markets are primed. There was also some PvP changes listed in the forums by Principal Lead Combat Designer Georg Zoeller. Here is what he wrote: The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus. For the PvP'ers out there this came as a bit of a shock and potential riot inducing comment. Getting tokens is hard enough and know they are going to nerf our bonus free items? Wait! Zoeller, overwhelmed by the forum, hit his reply button and added the following: It's obvious from comments here that the patch note is not specific enough, so we'll get it updated before the patch goes to the live servers. Here are some specifics: Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. So Centurion gearing up progression for new level 50s is increased significantly and Champion gearing up progression will be steady. The cost of Champion and Centurion items are NOT changing. Hurray!! Finally, we get a boost in the PvP field… and that's not all. We also got a sneak peak into Patch 1.2. Which is slated to include, extractable base mods from purple items, ranked Warzones, critical crafting successeson orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments and a better reverse engineering chance.
Below are the patch notes. Happy Friday!!
Patch 1.1.2 Classes and Combat
· Technique Mastery: No longer increases the duration of Force Technique's Breach effect. It now increases the damage dealt by Force Technique. · Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed. · Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.
· Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.
· Charge Mastery: No longer increases the duration of Lightning Charge's Discharge effect. It now increases the damage dealt by Lightning Charge. · Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit. · Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.
· Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.
· Energized and Exotech stims and adrenals no longer require Biochem to use. · Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. · Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. · The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.
Operations
Bug Fixes
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