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May 20, 2012, 09:55:27 AM

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18 Feb 2012 - Patch 1.1.4

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Hurray for a weekend!  Well for most of us anyway.  It's been a fairly slow news week in the world of SW:ToR.  Just a lot of bugs being fixed with a few tweaks.  Below you will find the patch notes for 1.1.4 which is now hitting the test servers.  Again, nothing fancy.

 

General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat


General
  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability's range, and the ability will have no effect on the PvP-flagged player.

Imperial Agent

Operative
  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Bounty Hunter

Powertech
  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.


Flashpoints and Operations


Operations

Eternity Vault
  • Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

Karagga's Palace
  • G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.


Items


Vendors
  • "Show Usable" now properly filters to only show equipable items.


Missions and NPCs


Missions

Republic
  • Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.


PvP


Warzones

General
  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*

Alderaan Civil War
  • The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.


UI


General
  • Added a /version command.
  • Added several new preferences for cooldown appearance:
    • Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    • Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    • Cooldown Style: Changes the art style for the cooldown graphic.
    • Global Cooldown Style: Changes the art style for the global cooldown graphic.
    • Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Bug Fixes
  • Sorting will now function properly in the Guild Window.
  • Items placed in a quickbar are no longer removed when training abilities.
  • Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.


Miscellaneous Bug Fixes

  • Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

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